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Interaction Design Ramblings

Notes from the field


Interaction Design job boards
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[info]lanehalley
Reposting some Interaction Design resources and places to post jobs.

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Mark Hurst has paid postings on his site and newsletter.
 
 
The Interaction Design Association has a jobs posting area.
 
 
The AIGA might have some postings, but it's less focused on IxD, and more on general design
 
 

 

 

 

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Notes from Bill Buxton Keynote
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[info]lanehalley
Notes from Bill Buxton Keynote
Interaction Design Association Interaction 08, Savannah GA
Sunday, February 10, 2008
View video here

The anatomy of sketching
- Quick/Timely Inexpensive/Disposable
- Plentiful
- Clear vocabulary
- No higher resolution than required to communicate the intended purpose/concept
- Resolution of the rendering does not suggest a degree of refinement or the concept that exceeds its actual state
- Suggest and explore rather than confirm
- Ambiguous

There is no such thing as a hi fidelity or low fidelity prototype, there is only right fidelity and wrong fidelity.

Movement from sketching to prototyping is similar to progress from ideation to testing and usability. 

IxDA Studio
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[info]lanehalley
My friend Liya Zheng posted about a recent IxDA design studio in NYC.

"On October 25, I helped the IxDA NYC group put together an event we called “IxDA Studio”. The concept of the event was to bring together experts/design masters working directly with a group of design professionals in a studio/crit setting (like back in design school!). We wanted a place to design together outside of work and to learn new ways of approaching problems from our peers as well as from seasoned design masters. We found ourselves 2 masters to help us: Josh Seiden, Design Manager at Liquidnet and Ted Booth, Interaction Design Director at Smart Design."

I love this idea and want to bring it to SF. Working to see if we can host it at Cooper. Anyone want to play?

Design as facilitation
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[info]lanehalley
At the IxDA Interaction '08 event in Savannah, I heard many stories about how interaction designers are taking stakeholders out on customer site visits, doing collaborative synthesis, working through design problems with developers. Why? Business stakeholders and developers don't have the same skill set or motivations as interaction designers, but there's something about using our methods to work through problems together that helps everyone be on the same page. They don't have to learn to be interaction designers to benefit from the techniques we use.

Interaction design provides great solutions, but it also is necessary to facilitate those solutions into the organization. I don't believe that the people who provide those solutions should be the "boss," they have to be the guide, leading people to the right place. Just as we can't justify our design decisions "because we think so" we also can't own the design, it has to be a owned by everyone who contributes to solution we're building. Interaction designers must use our skills to identify the problem, find a workable solution and get it all into peoples' heads before anything will happen. We have to engage and inspire the organization to get something good built.

In this spirit, I like the idea of figuring out how IxDs can collaborate more with developers because it helps create better understanding of the design and sense of ownership. Now, exactly what "collaborative design" means and where it fits in the process is open for debate, but I feel there's something in there that could work. The "big design doc" approach is problematic for many companies, and I'm thinking about ways we could do it better. It worked well in a recent project where the document followed the design, rather than the other way 'round. I think we could use more collaboration time with the development team on most of our projects, starting as early as the framework. I think there's great value in communicating more about the problems our framework is trying to solve, and leaving some of the implementation details up for healthy discussion. I think we could meet with different stakeholder groups separately to address different concerns, as well as together to build mindshare.

So...I guess at the root I see this as a design communication problem. How do we get developers to understand and believe in our designs so things are built properly? Part of the solution may be to facilitate them into it, rather than dictate to them.

IxDA videos up!
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[info]lanehalley
The videos from the IxDA Interactions '08 conference in Savannah are up!

Click here!

Interactions '08 report
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[info]lanehalley
First, a HUGE THANK YOU to everyone at Cooper who pitched in to help us get ready for the IxDA Interaction ’08 conference. A special shout out to Rebecca, Daniel, Suzy and Chris for extra-special efforts.

Emma, Dave, Doug, Alan and I worked hard and enjoyed the event. Cooper was an event sponsor, and many former Cooperistas attended. It’s been really nice to hang out with Josh, Robert and Liz, almost like old times. Jeff isn’t here, but he was praised at the honors ceremony tonight for his work on the IxDA website.

The event was HUGE (400+) and things went very well. The facilities and weather were great and it was really cool to attend an event where I didn't feel like an alien. I was surrounded by other interaction designers. It was possible to have a conversation with peers about how they work. We’re all trying to solve the same problems. The workshops and hallway chats have been first rate. I’m having great conversations and collecting cards. This hasn’t been a real strong “recruiting” or lead generation event, for Cooper but I trust that these will follow later naturally from the relationships we’re making.

They taped all the talks, and rumor has it they will be posted on the IxDA site, so there’s a chance to sample some of the stuff we’ve heard as soon as they post it. Everyone was talking about Agile (how do we deal with it?) and telling stories (design narratives). There’s a lot of buzz about the integration of ID and IxD (natural, considering our location at SCAD).

As far as I can tell, Alan’s keynote was very well received. I heard a lot of productive conversation after, people came up to Alan the rest of the day to tell him he’d made an impact. People commented on the new “visual format” of Alan’s talk. There's the predictable frustration with how think the "what we do about it" section was. The breakfast we sponsored was really well done. The hall looked great and the food was tasty. Our booth has been cozy and has attracted many people to sit and chat. The people in the frog booth envied our balloons. The people in the other booths envied our sofa.

The Savannah College of Art and Design (SCAD) was very welcoming to our event. They have a great facility and their faculty and students have been very helpful and friendly. It’s a clever move for SCAD, I bet 80% of the conference participants would never have come to Savannah if it weren’t for this conference.

If you want more...
Twitter: interaction08
Flickr keyword: interaction08


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